![]() ![]() Obviously, there are some differences, such as the way the powers are absorbed, but their effects are very similar. plasmids, to Columbia and adapted it into what we know as vigors. It seems that one of the Finks could have taken future technology, a.k.a. However, they never give a direct explanation on the origin of vigors. They also brought songs from the future to Columbia as evidenced by some of the tears, the beginning barbershop quartet, and a voxophone recording. For example, the Handyman and Songbird Technologies were brought from the future if I remember correctly. Originally posted by thisisdanielsemailadress:We know for a fact that the finks took future technology and ideas and brought them to Columbia. But not addressing their implications in society? Seems messed up, especially seeing what they did to Rapture. I can deal with not knowing how they work as they probably figured we had the basic idea from Bioshock 1. I get that they focused most of their story resources on the history of Columbia, Booker, Comstock & Elizabeth, but it would have been nice to get more on the vigors. (Although with Booker being an other-dimensional being, if the vigors worked through generating small tears then that might have made sense). Was there a reason Booker's vigors seemed exceptionally strong? I mean, how can a society survive if everyone is just two vending machines away from being able to make policemen do whatever they want? I just figured that Booker was somehow able to utilize Vigors more effectively than everyone else, but that doesn't seem to be the case either. The other thing I found lacking was that there was really no explanation on vigors' place in society. The salts could have been some product they siphoned from Elizabeth using that machine, which creates a mini tear to bring the powers through. Like maybe the vigors are a potion that shifts part of your body to a universe where humans evolved with whatever ability that vigor grants (kinda like the origin of Ultimate Fantastic Four) but that doesn't seem to be the case either. I had hoped that they would tie in to the whole quantum entanglement theme of the game. I mean it's safe to assume that they work similarly to plasmids but there are a few reasons that doesn't make sense (lack of sea slugs). I loved how they took the time to explain plasmids in Bioshock 1 and was hoping they would do the same in Bioshock Infinite. Blatant spoilers in the title or thumbnail will either be removed or auto-tagged for spoilers.įor comment spoilers: - Use >!BioShock!<, it will appear as BioShock.This was a big disappointment for me too. Spoilers for other parts in the series do not require tags although it would be greatly appreciated. The content itself must be BioShock related, not the title. music, architecture, font, phrases, etc.) will all be removed. Information on developers and publishers, objects that are similar but not exact replicas, or content that isn't exclusively related to BioShock (i.e. ![]() ![]() This subreddit is dedicated to the BioShock game series developed by Irrational Games and 2K.Ĭolumbia Theme Rapture Theme Rules & InfoĬontent MUST be related specifically and directly to BioShock. If posting plot content, please "Spoiler" tag submissions and do not put spoilers in the titles ![]()
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